Class SaveSystemSettingsPreset
The Save System settings preset.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
SaveSystemSettingsPreset
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Bayat.SaveSystem
Assembly: Bayat.SaveSystem.Runtime.dll
Syntax
[CreateAssetMenu(menuName = "Bayat/Save System/Settings Preset")]
public class SaveSystemSettingsPreset : ScriptableObject
Fields
| Improve this Doc View SourcecustomSettings
Declaration
protected SaveSystemSettings customSettings
Field Value
Type | Description |
---|---|
SaveSystemSettings |
ecryptionAlgorithmName
Declaration
[SerializeField]
protected string ecryptionAlgorithmName
Field Value
Type | Description |
---|---|
System.String |
password
Declaration
[SerializeField]
protected string password
Field Value
Type | Description |
---|---|
System.String |
serializerSettingsPreset
Declaration
[SerializeField]
protected JsonSerializerSettingsPreset serializerSettingsPreset
Field Value
Type | Description |
---|---|
JsonSerializerSettingsPreset |
storageConnectionString
Declaration
[SerializeField]
protected string storageConnectionString
Field Value
Type | Description |
---|---|
System.String |
useCatalog
Declaration
[SerializeField]
protected bool useCatalog
Field Value
Type | Description |
---|---|
System.Boolean |
useEncryption
Declaration
[SerializeField]
protected bool useEncryption
Field Value
Type | Description |
---|---|
System.Boolean |
useMetaData
Declaration
[SerializeField]
protected bool useMetaData
Field Value
Type | Description |
---|---|
System.Boolean |
Properties
| Improve this Doc View SourceCustomSettings
Creates a new instance of SaveSystemSettings and applies the settings to it if the custom settings is null otherwise returns the existing instance.
Declaration
public virtual SaveSystemSettings CustomSettings { get; }
Property Value
Type | Description |
---|---|
SaveSystemSettings |
DefaultPreset
The default settings preset.
Declaration
public static SaveSystemSettingsPreset DefaultPreset { get; }
Property Value
Type | Description |
---|---|
SaveSystemSettingsPreset |
NewSettings
Creates a new instance of SaveSystemSettings and applies the settings to it.
Declaration
public virtual SaveSystemSettings NewSettings { get; }
Property Value
Type | Description |
---|---|
SaveSystemSettings |
Methods
| Improve this Doc View SourceApplyTo(SaveSystemSettings)
Applies the preset settings to the SaveSystemSettings instance.
Declaration
public virtual void ApplyTo(SaveSystemSettings settings)
Parameters
Type | Name | Description |
---|---|---|
SaveSystemSettings | settings |