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  • Bayat.SaveSystem
  • AutoSaveManagerWindow

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    • Bayat
      • UnityThread
    • Bayat.Core
      • AddReferenceWindow
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      • AssetReferenceResolver
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    • Bayat.Core.EditorWindows
      • AssetReferenceManagerWindow
      • AssetReferenceManagerWindow.Styles
      • DatabaseMigrationWindow
      • DatabaseMigrationWindow.SceneMigrationStatus
      • DatabaseMigrationWindow.Styles
      • EditorWindowExtensions
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    • Bayat.Json.Linq
      • CommentHandling
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    • Bayat.Json.Serialization
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    • Bayat.SaveSystem
      • AutoSave
      • AutoSaveManager
      • AutoSaveManager.LoadEvent
      • AutoSaveManager.SaveEvent
      • AutoSaveManagerWindow
      • AutoSaveManagerWindow.Styles
      • LoadEventArgs
      • LoadIntoEventArgs
      • SaveEventArgs
      • SaveSystemAPI
      • SaveSystemDefaultSettingsWindow
      • SaveSystemDefaultSettingsWindow.Styles
      • SaveSystemEditorResources
      • SaveSystemJsonSerializer
      • SaveSystemManager
      • SaveSystemSettings
      • SaveSystemSettingsPreset
      • WelcomeWindow
      • WelcomeWindow.Styles
    • Bayat.SaveSystem.Security
      • ISaveSystemEncryption
      • SaveSystemCryptoStream
      • SaveSystemSymmetricCryptoStream
      • SaveSystemSymmetricEncryption
    • Bayat.SaveSystem.Storage
      • BuiltInConnectionFactory
      • ConnectionStringFactory
      • FileStorageStream
      • IConnectionFactory
      • IStorage
      • IStorageStream
      • LocalDiskStorage
      • PlayerPrefsStorage
      • PlayerPrefsStorageStream
      • StorageBackup
      • StorageBase
      • StorageClearOperationResult
      • StorageConnectionString
      • StorageCopyOperationResult
      • StorageDeleteOperationResult
      • StorageFactory
      • StorageFullException
      • StorageInvalidIdentifierException
      • StorageItemNotFoundException
      • StorageListOptions
      • StorageMetaData
      • StorageMoveOperationResult
      • StorageOperationResult
      • StorageStream

    Class AutoSaveManagerWindow

    Inheritance
    System.Object
    EditorWindowWrapper
    AutoSaveManagerWindow
    Inherited Members
    EditorWindowWrapper.window
    EditorWindowWrapper.isOpen
    EditorWindowWrapper.Close()
    EditorWindowWrapper.Update()
    EditorWindowWrapper.OnClose()
    EditorWindowWrapper.OnFocus()
    EditorWindowWrapper.OnLostFocus()
    EditorWindowWrapper.OnInspectorUpdate()
    EditorWindowWrapper.OnProjectChange()
    EditorWindowWrapper.Show(Boolean)
    EditorWindowWrapper.ShowAsDropDown(Rect, Vector2)
    EditorWindowWrapper.ShowAuxWindow()
    EditorWindowWrapper.ShowPopup()
    EditorWindowWrapper.ShowUtility()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Bayat.SaveSystem
    Assembly: Bayat.SaveSystem.Editor.dll
    Syntax
    public class AutoSaveManagerWindow : EditorWindowWrapper

    Fields

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    serializationHandlerChildrenScrollPosition

    Declaration
    protected Vector2 serializationHandlerChildrenScrollPosition
    Field Value
    Type Description
    UnityEngine.Vector2
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    serializationHandlerComponentsScrollPosition

    Declaration
    protected Vector2 serializationHandlerComponentsScrollPosition
    Field Value
    Type Description
    UnityEngine.Vector2
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    serializationHandlerScrollPosition

    Declaration
    protected Vector2 serializationHandlerScrollPosition
    Field Value
    Type Description
    UnityEngine.Vector2
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    treeView

    Declaration
    protected GameObjectSerializationManagerTreeView treeView
    Field Value
    Type Description
    GameObjectSerializationManagerTreeView
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    treeViewState

    Declaration
    [SerializeField]
    protected TreeViewState treeViewState
    Field Value
    Type Description
    UnityEditor.IMGUI.Controls.TreeViewState
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    unityObj

    Declaration
    protected Object unityObj
    Field Value
    Type Description
    UnityEngine.Object

    Methods

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    ConfigureWindow()

    Declaration
    protected override void ConfigureWindow()
    Overrides
    EditorWindowWrapper.ConfigureWindow()
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    OnGUI()

    Declaration
    public override void OnGUI()
    Overrides
    EditorWindowWrapper.OnGUI()
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    OnHierarchyChange()

    Declaration
    public override void OnHierarchyChange()
    Overrides
    EditorWindowWrapper.OnHierarchyChange()
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    OnSelectionChange()

    Declaration
    public override void OnSelectionChange()
    Overrides
    EditorWindowWrapper.OnSelectionChange()
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    OnShow()

    Declaration
    public override void OnShow()
    Overrides
    EditorWindowWrapper.OnShow()
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    Show()

    Declaration
    public void Show()
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    In This Article
    • Fields
      • serializationHandlerChildrenScrollPosition
      • serializationHandlerComponentsScrollPosition
      • serializationHandlerScrollPosition
      • treeView
      • treeViewState
      • unityObj
    • Methods
      • ConfigureWindow()
      • OnGUI()
      • OnHierarchyChange()
      • OnSelectionChange()
      • OnShow()
      • Show()