Class WrappedEditorWindow
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
UnityEditor.EditorWindow
WrappedEditorWindow
Inherited Members
UnityEditor.EditorWindow.BeginWindows()
UnityEditor.EditorWindow.EndWindows()
UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent)
UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent, System.Double)
UnityEditor.EditorWindow.RemoveNotification()
UnityEditor.EditorWindow.ShowTab()
UnityEditor.EditorWindow.Focus()
UnityEditor.EditorWindow.ShowUtility()
UnityEditor.EditorWindow.ShowPopup()
UnityEditor.EditorWindow.ShowModalUtility()
UnityEditor.EditorWindow.ShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
UnityEditor.EditorWindow.Show()
UnityEditor.EditorWindow.Show(System.Boolean)
UnityEditor.EditorWindow.ShowAuxWindow()
UnityEditor.EditorWindow.ShowModal()
UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean)
UnityEditor.EditorWindow.GetWindow(System.Type)
UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect, System.Boolean)
UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect)
UnityEditor.EditorWindow.GetWindow<T>()
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.HasOpenInstances<T>()
UnityEditor.EditorWindow.FocusWindowIfItsOpen(System.Type)
UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.Close()
UnityEditor.EditorWindow.Repaint()
UnityEditor.EditorWindow.SendEvent(UnityEngine.Event)
UnityEditor.EditorWindow.GetExtraPaneTypes()
UnityEditor.EditorWindow.rootVisualElement
UnityEditor.EditorWindow.wantsMouseMove
UnityEditor.EditorWindow.wantsMouseEnterLeaveWindow
UnityEditor.EditorWindow.autoRepaintOnSceneChange
UnityEditor.EditorWindow.maximized
UnityEditor.EditorWindow.focusedWindow
UnityEditor.EditorWindow.mouseOverWindow
UnityEditor.EditorWindow.minSize
UnityEditor.EditorWindow.maxSize
UnityEditor.EditorWindow.title
UnityEditor.EditorWindow.titleContent
UnityEditor.EditorWindow.depthBufferBits
UnityEditor.EditorWindow.antiAlias
UnityEditor.EditorWindow.position
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Bayat.Core.EditorWindows
Assembly: Bayat.Core.Editor.dll
Syntax
public class WrappedEditorWindow : EditorWindow
Properties
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Declaration
public EditorWindowWrapper wrapper { get; set; }
Property Value
Type | Description |
---|---|
EditorWindowWrapper |