Class DatabaseMigrationWindow
Inheritance
System.Object
DatabaseMigrationWindow
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: Bayat.Core.Editor.dll
Syntax
public class DatabaseMigrationWindow : EditorWindowWrapper
Fields
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availableScenes
Declaration
protected List<string> availableScenes
Field Value
Type |
Description |
System.Collections.Generic.List<System.String> |
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migratedScenes
Declaration
protected List<DatabaseMigrationWindow.SceneMigrationStatus> migratedScenes
Field Value
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Declaration
protected Vector2 scrollPosition
Field Value
Type |
Description |
UnityEngine.Vector2 |
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selectedScenes
Declaration
protected List<string> selectedScenes
Field Value
Type |
Description |
System.Collections.Generic.List<System.String> |
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selectedTab
Declaration
protected int selectedTab
Field Value
Type |
Description |
System.Int32 |
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Declaration
protected string[] toolbarItems
Field Value
Type |
Description |
System.String[] |
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Methods
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Declaration
protected override void ConfigureWindow()
Overrides
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DrawSceneToggle(String)
Declaration
protected virtual void DrawSceneToggle(string scenePath)
Parameters
Type |
Name |
Description |
System.String |
scenePath |
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FindScenes()
Declaration
public virtual void FindScenes()
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MigrateAllScenes()
Declaration
public virtual void MigrateAllScenes()
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MigrateBuildScenes()
Declaration
public virtual void MigrateBuildScenes()
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MigrateScenes(String[])
Declaration
public virtual void MigrateScenes(string[] scenesPath)
Parameters
Type |
Name |
Description |
System.String[] |
scenesPath |
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OnGUI()
Declaration
public override void OnGUI()
Overrides
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Show()
Declaration