Class SceneReferenceResolverEditor
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
UnityEditor.Editor
SceneReferenceResolverEditor
Inherited Members
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
UnityEditor.Editor.CreateEditor(UnityEngine.Object)
UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
UnityEditor.Editor.DrawDefaultInspector()
UnityEditor.Editor.Repaint()
UnityEditor.Editor.CreateInspectorGUI()
UnityEditor.Editor.RequiresConstantRepaint()
UnityEditor.Editor.DrawHeader()
UnityEditor.Editor.OnHeaderGUI()
UnityEditor.Editor.ShouldHideOpenButton()
UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
UnityEditor.Editor.HasPreviewGUI()
UnityEditor.Editor.GetPreviewTitle()
UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.Editor.OnPreviewSettings()
UnityEditor.Editor.GetInfoString()
UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
UnityEditor.Editor.ReloadPreviewInstances()
UnityEditor.Editor.UseDefaultMargins()
UnityEditor.Editor.Initialize(UnityEngine.Object[])
UnityEditor.Editor.MoveNextTarget()
UnityEditor.Editor.ResetTarget()
UnityEditor.Editor.target
UnityEditor.Editor.targets
UnityEditor.Editor.serializedObject
UnityEditor.Editor.finishedDefaultHeaderGUI
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Bayat.Core
Assembly: Bayat.Core.Editor.dll
Syntax
[CustomEditor(typeof(SceneReferenceResolver), true)]
public class SceneReferenceResolverEditor : Editor, IPreviewable, IToolModeOwner
Fields
| Improve this Doc View Sourcefoldout
Declaration
protected bool foldout
Field Value
Type | Description |
---|---|
System.Boolean |
mode
Declaration
protected SerializedProperty mode
Field Value
Type | Description |
---|---|
UnityEditor.SerializedProperty |
refreshDependenciesTimeoutInSeconds
Declaration
protected SerializedProperty refreshDependenciesTimeoutInSeconds
Field Value
Type | Description |
---|---|
UnityEditor.SerializedProperty |
sceneReferenceResolver
Declaration
protected SceneReferenceResolver sceneReferenceResolver
Field Value
Type | Description |
---|---|
SceneReferenceResolver |
updateOnEnteringPlayMode
Declaration
protected SerializedProperty updateOnEnteringPlayMode
Field Value
Type | Description |
---|---|
UnityEditor.SerializedProperty |
updateOnSceneSaving
Declaration
protected SerializedProperty updateOnSceneSaving
Field Value
Type | Description |
---|---|
UnityEditor.SerializedProperty |
Methods
| Improve this Doc View SourceMigrateDatabase()
Declaration
public virtual void MigrateDatabase()
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()
Overrides
UnityEditor.Editor.OnInspectorGUI()