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    Class GameObjectSerializationManagerTreeView

    Inheritance
    System.Object
    UnityEditor.IMGUI.Controls.TreeView
    GameObjectSerializationManagerTreeView
    Inherited Members
    UnityEditor.IMGUI.Controls.TreeView.Reload()
    UnityEditor.IMGUI.Controls.TreeView.Repaint()
    UnityEditor.IMGUI.Controls.TreeView.GetCellRectForTreeFoldouts(UnityEngine.Rect)
    UnityEditor.IMGUI.Controls.TreeView.GetRowRect(System.Int32)
    UnityEditor.IMGUI.Controls.TreeView.GetRows()
    UnityEditor.IMGUI.Controls.TreeView.FindRows(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.FindItem(System.Int32, UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.GetFirstAndLastVisibleRows(System.Int32, System.Int32)
    UnityEditor.IMGUI.Controls.TreeView.ExpandAll()
    UnityEditor.IMGUI.Controls.TreeView.CollapseAll()
    UnityEditor.IMGUI.Controls.TreeView.SetExpandedRecursive(System.Int32, System.Boolean)
    UnityEditor.IMGUI.Controls.TreeView.SetExpanded(System.Int32, System.Boolean)
    UnityEditor.IMGUI.Controls.TreeView.SetExpanded(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.GetExpanded()
    UnityEditor.IMGUI.Controls.TreeView.IsExpanded(System.Int32)
    UnityEditor.IMGUI.Controls.TreeView.GetSelection()
    UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.SetSelection(System.Collections.Generic.IList<System.Int32>, UnityEditor.IMGUI.Controls.TreeViewSelectionOptions)
    UnityEditor.IMGUI.Controls.TreeView.IsSelected(System.Int32)
    UnityEditor.IMGUI.Controls.TreeView.HasSelection()
    UnityEditor.IMGUI.Controls.TreeView.HasFocus()
    UnityEditor.IMGUI.Controls.TreeView.SetFocus()
    UnityEditor.IMGUI.Controls.TreeView.SetFocusAndEnsureSelectedItem()
    UnityEditor.IMGUI.Controls.TreeView.SelectionClick(UnityEditor.IMGUI.Controls.TreeViewItem, System.Boolean)
    UnityEditor.IMGUI.Controls.TreeView.BeginRename(UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.BeginRename(UnityEditor.IMGUI.Controls.TreeViewItem, System.Single)
    UnityEditor.IMGUI.Controls.TreeView.EndRename()
    UnityEditor.IMGUI.Controls.TreeView.FrameItem(System.Int32)
    UnityEditor.IMGUI.Controls.TreeView.OnGUI(UnityEngine.Rect)
    UnityEditor.IMGUI.Controls.TreeView.SelectAllRows()
    UnityEditor.IMGUI.Controls.TreeView.GetFoldoutIndent(UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.GetContentIndent(UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.SortItemIDsInRowOrder(System.Collections.Generic.IList<System.Int32>)
    UnityEditor.IMGUI.Controls.TreeView.CenterRectUsingSingleLineHeight(UnityEngine.Rect)
    UnityEditor.IMGUI.Controls.TreeView.AddExpandedRows(UnityEditor.IMGUI.Controls.TreeViewItem, System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    UnityEditor.IMGUI.Controls.TreeView.SingleClickedItem(System.Int32)
    UnityEditor.IMGUI.Controls.TreeView.DoubleClickedItem(System.Int32)
    UnityEditor.IMGUI.Controls.TreeView.ContextClickedItem(System.Int32)
    UnityEditor.IMGUI.Controls.TreeView.ContextClicked()
    UnityEditor.IMGUI.Controls.TreeView.ExpandedStateChanged()
    UnityEditor.IMGUI.Controls.TreeView.SearchChanged(System.String)
    UnityEditor.IMGUI.Controls.TreeView.KeyEvent()
    UnityEditor.IMGUI.Controls.TreeView.CanMultiSelect(UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.CanRename(UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.RenameEnded(UnityEditor.IMGUI.Controls.TreeView.RenameEndedArgs)
    UnityEditor.IMGUI.Controls.TreeView.CanBeParent(UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.CanChangeExpandedState(UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.DoesItemMatchSearch(UnityEditor.IMGUI.Controls.TreeViewItem, System.String)
    UnityEditor.IMGUI.Controls.TreeView.BeforeRowsGUI()
    UnityEditor.IMGUI.Controls.TreeView.AfterRowsGUI()
    UnityEditor.IMGUI.Controls.TreeView.RefreshCustomRowHeights()
    UnityEditor.IMGUI.Controls.TreeView.GetCustomRowHeight(System.Int32, UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.GetRenameRect(UnityEngine.Rect, System.Int32, UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.CommandEventHandling()
    UnityEditor.IMGUI.Controls.TreeView.SetupParentsAndChildrenFromDepths(UnityEditor.IMGUI.Controls.TreeViewItem, System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    UnityEditor.IMGUI.Controls.TreeView.SetupDepthsFromParentsAndChildren(UnityEditor.IMGUI.Controls.TreeViewItem)
    UnityEditor.IMGUI.Controls.TreeView.CreateChildListForCollapsedParent()
    UnityEditor.IMGUI.Controls.TreeView.IsChildListForACollapsedParent(System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>)
    UnityEditor.IMGUI.Controls.TreeView.getNewSelectionOverride
    UnityEditor.IMGUI.Controls.TreeView.foldoutOverride
    UnityEditor.IMGUI.Controls.TreeView.state
    UnityEditor.IMGUI.Controls.TreeView.multiColumnHeader
    UnityEditor.IMGUI.Controls.TreeView.rootItem
    UnityEditor.IMGUI.Controls.TreeView.isInitialized
    UnityEditor.IMGUI.Controls.TreeView.treeViewRect
    UnityEditor.IMGUI.Controls.TreeView.baseIndent
    UnityEditor.IMGUI.Controls.TreeView.foldoutWidth
    UnityEditor.IMGUI.Controls.TreeView.extraSpaceBeforeIconAndLabel
    UnityEditor.IMGUI.Controls.TreeView.customFoldoutYOffset
    UnityEditor.IMGUI.Controls.TreeView.columnIndexForTreeFoldouts
    UnityEditor.IMGUI.Controls.TreeView.useScrollView
    UnityEditor.IMGUI.Controls.TreeView.depthIndentWidth
    UnityEditor.IMGUI.Controls.TreeView.showAlternatingRowBackgrounds
    UnityEditor.IMGUI.Controls.TreeView.showBorder
    UnityEditor.IMGUI.Controls.TreeView.showingHorizontalScrollBar
    UnityEditor.IMGUI.Controls.TreeView.showingVerticalScrollBar
    UnityEditor.IMGUI.Controls.TreeView.cellMargin
    UnityEditor.IMGUI.Controls.TreeView.totalHeight
    UnityEditor.IMGUI.Controls.TreeView.rowHeight
    UnityEditor.IMGUI.Controls.TreeView.treeViewControlID
    UnityEditor.IMGUI.Controls.TreeView.isDragging
    UnityEditor.IMGUI.Controls.TreeView.hasSearch
    UnityEditor.IMGUI.Controls.TreeView.searchString
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Bayat.Json
    Assembly: Bayat.Json.Editor.dll
    Syntax
    public class GameObjectSerializationManagerTreeView : TreeView

    Constructors

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    GameObjectSerializationManagerTreeView(TreeViewState)

    Declaration
    public GameObjectSerializationManagerTreeView(TreeViewState state)
    Parameters
    Type Name Description
    UnityEditor.IMGUI.Controls.TreeViewState state

    Methods

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    BuildRoot()

    Declaration
    protected override TreeViewItem BuildRoot()
    Returns
    Type Description
    UnityEditor.IMGUI.Controls.TreeViewItem
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.BuildRoot()
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    BuildRows(TreeViewItem)

    Declaration
    protected override IList<TreeViewItem> BuildRows(TreeViewItem root)
    Parameters
    Type Name Description
    UnityEditor.IMGUI.Controls.TreeViewItem root
    Returns
    Type Description
    System.Collections.Generic.IList<UnityEditor.IMGUI.Controls.TreeViewItem>
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.BuildRows(UnityEditor.IMGUI.Controls.TreeViewItem)
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    CanStartDrag(TreeView.CanStartDragArgs)

    Declaration
    protected override bool CanStartDrag(TreeView.CanStartDragArgs args)
    Parameters
    Type Name Description
    UnityEditor.IMGUI.Controls.TreeView.CanStartDragArgs args
    Returns
    Type Description
    System.Boolean
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.CanStartDrag(UnityEditor.IMGUI.Controls.TreeView.CanStartDragArgs)
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    GetAncestors(Int32)

    Declaration
    protected override IList<int> GetAncestors(int id)
    Parameters
    Type Name Description
    System.Int32 id
    Returns
    Type Description
    System.Collections.Generic.IList<System.Int32>
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.GetAncestors(System.Int32)
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    GetDescendantsThatHaveChildren(Int32)

    Declaration
    protected override IList<int> GetDescendantsThatHaveChildren(int id)
    Parameters
    Type Name Description
    System.Int32 id
    Returns
    Type Description
    System.Collections.Generic.IList<System.Int32>
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.GetDescendantsThatHaveChildren(System.Int32)
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    HandleDragAndDrop(TreeView.DragAndDropArgs)

    Declaration
    protected override DragAndDropVisualMode HandleDragAndDrop(TreeView.DragAndDropArgs args)
    Parameters
    Type Name Description
    UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs args
    Returns
    Type Description
    UnityEditor.DragAndDropVisualMode
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.HandleDragAndDrop(UnityEditor.IMGUI.Controls.TreeView.DragAndDropArgs)
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    RowGUI(TreeView.RowGUIArgs)

    Declaration
    protected override void RowGUI(TreeView.RowGUIArgs args)
    Parameters
    Type Name Description
    UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs args
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.RowGUI(UnityEditor.IMGUI.Controls.TreeView.RowGUIArgs)
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    SelectionChanged(IList<Int32>)

    Declaration
    protected override void SelectionChanged(IList<int> selectedIds)
    Parameters
    Type Name Description
    System.Collections.Generic.IList<System.Int32> selectedIds
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.SelectionChanged(System.Collections.Generic.IList<System.Int32>)
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    SetupDragAndDrop(TreeView.SetupDragAndDropArgs)

    Declaration
    protected override void SetupDragAndDrop(TreeView.SetupDragAndDropArgs args)
    Parameters
    Type Name Description
    UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDropArgs args
    Overrides
    UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDrop(UnityEditor.IMGUI.Controls.TreeView.SetupDragAndDropArgs)
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