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    Class AssetReferenceResolverEditor

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEditor.Editor
    AssetReferenceResolverEditor
    Inherited Members
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
    UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
    UnityEditor.Editor.DrawDefaultInspector()
    UnityEditor.Editor.Repaint()
    UnityEditor.Editor.CreateInspectorGUI()
    UnityEditor.Editor.RequiresConstantRepaint()
    UnityEditor.Editor.DrawHeader()
    UnityEditor.Editor.OnHeaderGUI()
    UnityEditor.Editor.ShouldHideOpenButton()
    UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
    UnityEditor.Editor.HasPreviewGUI()
    UnityEditor.Editor.GetPreviewTitle()
    UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
    UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnPreviewSettings()
    UnityEditor.Editor.GetInfoString()
    UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
    UnityEditor.Editor.ReloadPreviewInstances()
    UnityEditor.Editor.UseDefaultMargins()
    UnityEditor.Editor.Initialize(UnityEngine.Object[])
    UnityEditor.Editor.MoveNextTarget()
    UnityEditor.Editor.ResetTarget()
    UnityEditor.Editor.target
    UnityEditor.Editor.targets
    UnityEditor.Editor.serializedObject
    UnityEditor.Editor.finishedDefaultHeaderGUI
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Bayat.Core
    Assembly: Bayat.Core.Editor.dll
    Syntax
    [CustomEditor(typeof(AssetReferenceResolver), true)]
    public class AssetReferenceResolverEditor : Editor, IPreviewable, IToolModeOwner

    Fields

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    assetReferenceResolver

    Declaration
    protected AssetReferenceResolver assetReferenceResolver
    Field Value
    Type Description
    AssetReferenceResolver
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    foldout

    Declaration
    protected bool foldout
    Field Value
    Type Description
    System.Boolean
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    mode

    Declaration
    protected SerializedProperty mode
    Field Value
    Type Description
    UnityEditor.SerializedProperty
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    refreshDependenciesTimeoutInSeconds

    Declaration
    protected SerializedProperty refreshDependenciesTimeoutInSeconds
    Field Value
    Type Description
    UnityEditor.SerializedProperty

    Methods

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    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    UnityEditor.Editor.OnInspectorGUI()
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    In This Article
    • Fields
      • assetReferenceResolver
      • foldout
      • mode
      • refreshDependenciesTimeoutInSeconds
    • Methods
      • OnInspectorGUI()