Class GameObjectSerializationHandler
Handles the serialization of GameObject.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
GameObjectSerializationHandler
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Bayat.Json
Assembly: Bayat.Json.Runtime.dll
Syntax
public class GameObjectSerializationHandler : MonoBehaviour
Fields
| Improve this Doc View SourceexcludedChildren
Declaration
[SerializeField]
protected List<Transform> excludedChildren
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<UnityEngine.Transform> |
excludedComponents
Declaration
[SerializeField]
protected List<Component> excludedComponents
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<UnityEngine.Component> |
serializeChildren
Declaration
[SerializeField]
protected bool serializeChildren
Field Value
Type | Description |
---|---|
System.Boolean |
serializeComponents
Declaration
[SerializeField]
protected bool serializeComponents
Field Value
Type | Description |
---|---|
System.Boolean |
serializeExcludedChildren
Declaration
[SerializeField]
protected bool serializeExcludedChildren
Field Value
Type | Description |
---|---|
System.Boolean |
serializeExcludedComponents
Declaration
[SerializeField]
protected bool serializeExcludedComponents
Field Value
Type | Description |
---|---|
System.Boolean |
Properties
| Improve this Doc View SourceExcludedChildren
Gets the excluded children list.
Declaration
public virtual List<Transform> ExcludedChildren { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<UnityEngine.Transform> |
ExcludedComponents
Gets the excluded components list.
Declaration
public virtual List<Component> ExcludedComponents { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<UnityEngine.Component> |
SerializeChildren
Gets whether serialize children or not.
Declaration
public virtual bool SerializeChildren { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
SerializeComponents
Gets whether serialize components or not.
Declaration
public virtual bool SerializeComponents { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
SerializeExcludedChildren
Gets whether serialize excluded children instead or not.
Declaration
public virtual bool SerializeExcludedChildren { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
SerializeExcludedComponents
Gets whether serialize excluded components instead or not.
Declaration
public virtual bool SerializeExcludedComponents { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
| Improve this Doc View SourceShouldSerializeChild(Transform)
Checks whether should serialize the child or not.
Declaration
public virtual bool ShouldSerializeChild(Transform child)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Transform | child | The child |
Returns
Type | Description |
---|---|
System.Boolean | True if should serialize child otherwise false |
ShouldSerializeComponent(Component)
Checks whether should serialize the component or not.
Declaration
public virtual bool ShouldSerializeComponent(Component component)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Component | component | The component |
Returns
Type | Description |
---|---|
System.Boolean | True if should serialize otherwise false |