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    Class GameObjectSerializationHandler

    Handles the serialization of GameObject.

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    GameObjectSerializationHandler
    AutoSave
    Inherited Members
    UnityEngine.MonoBehaviour.IsInvoking()
    UnityEngine.MonoBehaviour.CancelInvoke()
    UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
    UnityEngine.MonoBehaviour.CancelInvoke(System.String)
    UnityEngine.MonoBehaviour.IsInvoking(System.String)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String)
    UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
    UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
    UnityEngine.MonoBehaviour.StopCoroutine(System.String)
    UnityEngine.MonoBehaviour.StopAllCoroutines()
    UnityEngine.MonoBehaviour.print(System.Object)
    UnityEngine.MonoBehaviour.useGUILayout
    UnityEngine.MonoBehaviour.runInEditMode
    UnityEngine.Behaviour.enabled
    UnityEngine.Behaviour.isActiveAndEnabled
    UnityEngine.Component.GetComponent(System.Type)
    UnityEngine.Component.GetComponent<T>()
    UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
    UnityEngine.Component.TryGetComponent<T>(T)
    UnityEngine.Component.GetComponent(System.String)
    UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentInChildren(System.Type)
    UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentInChildren<T>()
    UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentsInChildren(System.Type)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInChildren<T>()
    UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentInParent(System.Type)
    UnityEngine.Component.GetComponentInParent<T>()
    UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    UnityEngine.Component.GetComponentsInParent(System.Type)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInParent<T>()
    UnityEngine.Component.GetComponents(System.Type)
    UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponents<T>()
    UnityEngine.Component.CompareTag(System.String)
    UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
    UnityEngine.Component.SendMessageUpwards(System.String)
    UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessage(System.String, System.Object)
    UnityEngine.Component.SendMessage(System.String)
    UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
    UnityEngine.Component.BroadcastMessage(System.String, System.Object)
    UnityEngine.Component.BroadcastMessage(System.String)
    UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
    UnityEngine.Component.transform
    UnityEngine.Component.gameObject
    UnityEngine.Component.tag
    UnityEngine.Object.GetInstanceID()
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    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Bayat.Json
    Assembly: Bayat.Json.Runtime.dll
    Syntax
    public class GameObjectSerializationHandler : MonoBehaviour

    Fields

    | Improve this Doc View Source

    excludedChildren

    Declaration
    [SerializeField]
    protected List<Transform> excludedChildren
    Field Value
    Type Description
    System.Collections.Generic.List<UnityEngine.Transform>
    | Improve this Doc View Source

    excludedComponents

    Declaration
    [SerializeField]
    protected List<Component> excludedComponents
    Field Value
    Type Description
    System.Collections.Generic.List<UnityEngine.Component>
    | Improve this Doc View Source

    serializeChildren

    Declaration
    [SerializeField]
    protected bool serializeChildren
    Field Value
    Type Description
    System.Boolean
    | Improve this Doc View Source

    serializeComponents

    Declaration
    [SerializeField]
    protected bool serializeComponents
    Field Value
    Type Description
    System.Boolean
    | Improve this Doc View Source

    serializeExcludedChildren

    Declaration
    [SerializeField]
    protected bool serializeExcludedChildren
    Field Value
    Type Description
    System.Boolean
    | Improve this Doc View Source

    serializeExcludedComponents

    Declaration
    [SerializeField]
    protected bool serializeExcludedComponents
    Field Value
    Type Description
    System.Boolean

    Properties

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    ExcludedChildren

    Gets the excluded children list.

    Declaration
    public virtual List<Transform> ExcludedChildren { get; }
    Property Value
    Type Description
    System.Collections.Generic.List<UnityEngine.Transform>
    | Improve this Doc View Source

    ExcludedComponents

    Gets the excluded components list.

    Declaration
    public virtual List<Component> ExcludedComponents { get; }
    Property Value
    Type Description
    System.Collections.Generic.List<UnityEngine.Component>
    | Improve this Doc View Source

    SerializeChildren

    Gets whether serialize children or not.

    Declaration
    public virtual bool SerializeChildren { get; }
    Property Value
    Type Description
    System.Boolean
    | Improve this Doc View Source

    SerializeComponents

    Gets whether serialize components or not.

    Declaration
    public virtual bool SerializeComponents { get; }
    Property Value
    Type Description
    System.Boolean
    | Improve this Doc View Source

    SerializeExcludedChildren

    Gets whether serialize excluded children instead or not.

    Declaration
    public virtual bool SerializeExcludedChildren { get; }
    Property Value
    Type Description
    System.Boolean
    | Improve this Doc View Source

    SerializeExcludedComponents

    Gets whether serialize excluded components instead or not.

    Declaration
    public virtual bool SerializeExcludedComponents { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

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    ShouldSerializeChild(Transform)

    Checks whether should serialize the child or not.

    Declaration
    public virtual bool ShouldSerializeChild(Transform child)
    Parameters
    Type Name Description
    UnityEngine.Transform child

    The child

    Returns
    Type Description
    System.Boolean

    True if should serialize child otherwise false

    | Improve this Doc View Source

    ShouldSerializeComponent(Component)

    Checks whether should serialize the component or not.

    Declaration
    public virtual bool ShouldSerializeComponent(Component component)
    Parameters
    Type Name Description
    UnityEngine.Component component

    The component

    Returns
    Type Description
    System.Boolean

    True if should serialize otherwise false

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    In This Article
    • Fields
      • excludedChildren
      • excludedComponents
      • serializeChildren
      • serializeComponents
      • serializeExcludedChildren
      • serializeExcludedComponents
    • Properties
      • ExcludedChildren
      • ExcludedComponents
      • SerializeChildren
      • SerializeComponents
      • SerializeExcludedChildren
      • SerializeExcludedComponents
    • Methods
      • ShouldSerializeChild(Transform)
      • ShouldSerializeComponent(Component)