Class GuidToReferenceDictionary
Inheritance
System.Object
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>
GuidToReferenceDictionary
Implements
System.Collections.Generic.IDictionary<System.String, UnityEngine.Object>
System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>
System.Collections.Generic.IReadOnlyDictionary<System.String, UnityEngine.Object>
System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>
System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>
System.Collections.IDictionary
System.Collections.ICollection
System.Collections.IEnumerable
System.Runtime.Serialization.IDeserializationCallback
System.Runtime.Serialization.ISerializable
UnityEngine.ISerializationCallbackReceiver
Inherited Members
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.get_Item(System.Object)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Add(System.String, UnityEngine.Object)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Clear()
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.ContainsKey(System.String)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.ContainsValue(UnityEngine.Object)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.OnDeserialization(System.Object)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Remove(System.String)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.Add(System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.Contains(System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.CopyTo(System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>[], System.Int32)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.Remove(System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Add(System.Object, System.Object)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Contains(System.Object)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Remove(System.Object)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IEnumerable.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.TryGetValue(System.String, UnityEngine.Object)
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Comparer
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Count
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Item[System.String]
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Keys
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.IsReadOnly
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IDictionary<System.String, UnityEngine.Object>.Keys
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IDictionary<System.String, UnityEngine.Object>.Values
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IReadOnlyDictionary<System.String, UnityEngine.Object>.Keys
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IReadOnlyDictionary<System.String, UnityEngine.Object>.Values
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.ICollection.IsSynchronized
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.ICollection.SyncRoot
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.IsFixedSize
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.IsReadOnly
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Item[System.Object]
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Keys
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Values
System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Values
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Bayat.Core.Utilities
Assembly: Bayat.Core.Runtime.dll
Syntax
[Serializable]
public class GuidToReferenceDictionary : SerializableDictionary<string, Object>, IDictionary<string, Object>, ICollection<KeyValuePair<string, Object>>, IReadOnlyDictionary<string, Object>, IReadOnlyCollection<KeyValuePair<string, Object>>, IEnumerable<KeyValuePair<string, Object>>, IDictionary, ICollection, IEnumerable, IDeserializationCallback, ISerializable, ISerializationCallbackReceiver
Methods
| Improve this Doc View SourceKeysAreEqual(String, String)
Declaration
protected override bool KeysAreEqual(string a, string b)
Parameters
Type | Name | Description |
---|---|---|
System.String | a | |
System.String | b |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
Bayat.Core.Utilities.SerializableDictionary<System.String, UnityEngine.Object>.KeysAreEqual(System.String, System.String)
|
Improve this Doc
View Source
RemoveNullValues()
Declaration
public int RemoveNullValues()
Returns
Type | Description |
---|---|
System.Int32 |
ValuesAreEqual(Object, Object)
Declaration
protected override bool ValuesAreEqual(Object a, Object b)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Object | a | |
UnityEngine.Object | b |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
Bayat.Core.Utilities.SerializableDictionary<System.String, UnityEngine.Object>.ValuesAreEqual(UnityEngine.Object, UnityEngine.Object)
Implements
System.Collections.Generic.IDictionary<TKey, TValue>
System.Collections.Generic.ICollection<T>
System.Collections.Generic.IReadOnlyDictionary<TKey, TValue>
System.Collections.Generic.IReadOnlyCollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IDictionary
System.Collections.ICollection
System.Collections.IEnumerable
System.Runtime.Serialization.IDeserializationCallback
System.Runtime.Serialization.ISerializable
UnityEngine.ISerializationCallbackReceiver