Show / Hide Table of Contents

    Class GuidToReferenceDictionary

    Inheritance
    System.Object
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>
    SerializableDictionary<System.String, UnityEngine.Object>
    GuidToReferenceDictionary
    Implements
    System.Collections.Generic.IDictionary<System.String, UnityEngine.Object>
    System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>
    System.Collections.Generic.IReadOnlyDictionary<System.String, UnityEngine.Object>
    System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>
    System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>
    System.Collections.IDictionary
    System.Collections.ICollection
    System.Collections.IEnumerable
    System.Runtime.Serialization.IDeserializationCallback
    System.Runtime.Serialization.ISerializable
    UnityEngine.ISerializationCallbackReceiver
    Inherited Members
    SerializableDictionary<String, Object>.KeysAreEqual(String, String)
    SerializableDictionary<String, Object>.ValuesAreEqual(Object, Object)
    SerializableDictionary<String, Object>.OnBeforeSerialize()
    SerializableDictionary<String, Object>.OnAfterDeserialize()
    SerializableDictionary<String, Object>.ChangeKey(String, String)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.get_Item(System.Object)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Add(System.String, UnityEngine.Object)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Clear()
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.ContainsKey(System.String)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.ContainsValue(UnityEngine.Object)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.GetEnumerator()
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.OnDeserialization(System.Object)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Remove(System.String)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.Add(System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.Contains(System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.CopyTo(System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>[], System.Int32)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.Remove(System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.GetEnumerator()
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Add(System.Object, System.Object)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Contains(System.Object)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.GetEnumerator()
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Remove(System.Object)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IEnumerable.GetEnumerator()
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.TryGetValue(System.String, UnityEngine.Object)
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Comparer
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Count
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Item[System.String]
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Keys
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, UnityEngine.Object>>.IsReadOnly
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IDictionary<System.String, UnityEngine.Object>.Keys
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IDictionary<System.String, UnityEngine.Object>.Values
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IReadOnlyDictionary<System.String, UnityEngine.Object>.Keys
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.Generic.IReadOnlyDictionary<System.String, UnityEngine.Object>.Values
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.ICollection.IsSynchronized
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.ICollection.SyncRoot
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.IsFixedSize
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.IsReadOnly
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Item[System.Object]
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Keys
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.System.Collections.IDictionary.Values
    System.Collections.Generic.Dictionary<System.String, UnityEngine.Object>.Values
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Bayat.Core.Utilities
    Assembly: Bayat.Core.Runtime.dll
    Syntax
    [Serializable]
    public class GuidToReferenceDictionary : SerializableDictionary<string, Object>, IDictionary<string, Object>, ICollection<KeyValuePair<string, Object>>, IReadOnlyDictionary<string, Object>, IReadOnlyCollection<KeyValuePair<string, Object>>, IEnumerable<KeyValuePair<string, Object>>, IDictionary, ICollection, IEnumerable, IDeserializationCallback, ISerializable, ISerializationCallbackReceiver

    Methods

    | Improve this Doc View Source

    KeysAreEqual(String, String)

    Declaration
    protected override bool KeysAreEqual(string a, string b)
    Parameters
    Type Name Description
    System.String a
    System.String b
    Returns
    Type Description
    System.Boolean
    Overrides
    Bayat.Core.Utilities.SerializableDictionary<System.String, UnityEngine.Object>.KeysAreEqual(System.String, System.String)
    | Improve this Doc View Source

    RemoveNullValues()

    Declaration
    public int RemoveNullValues()
    Returns
    Type Description
    System.Int32
    | Improve this Doc View Source

    ValuesAreEqual(Object, Object)

    Declaration
    protected override bool ValuesAreEqual(Object a, Object b)
    Parameters
    Type Name Description
    UnityEngine.Object a
    UnityEngine.Object b
    Returns
    Type Description
    System.Boolean
    Overrides
    Bayat.Core.Utilities.SerializableDictionary<System.String, UnityEngine.Object>.ValuesAreEqual(UnityEngine.Object, UnityEngine.Object)

    Implements

    System.Collections.Generic.IDictionary<TKey, TValue>
    System.Collections.Generic.ICollection<T>
    System.Collections.Generic.IReadOnlyDictionary<TKey, TValue>
    System.Collections.Generic.IReadOnlyCollection<T>
    System.Collections.Generic.IEnumerable<T>
    System.Collections.IDictionary
    System.Collections.ICollection
    System.Collections.IEnumerable
    System.Runtime.Serialization.IDeserializationCallback
    System.Runtime.Serialization.ISerializable
    UnityEngine.ISerializationCallbackReceiver

    Extension Methods

    CollectionUtils.ContainsValue<TSource>(IEnumerable<TSource>, TSource, IEqualityComparer<TSource>)
    CollectionUtils.IndexOf<T>(IEnumerable<T>, Func<T, Boolean>)
    StringUtils.ForgivingCaseSensitiveFind<TSource>(IEnumerable<TSource>, Func<TSource, String>, String)
    StringExtensions.ToSeparatedString(IEnumerable, String)
    StringExtensions.ToCommaSeparatedString(IEnumerable)
    StringExtensions.ToLineSeparatedString(IEnumerable)
    • Improve this Doc
    • View Source
    • 0 Comments