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    Class MaterialPropertiesResolver

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    MaterialPropertiesResolver
    Inherited Members
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Bayat.Core
    Assembly: Bayat.Core.Runtime.dll
    Syntax
    public class MaterialPropertiesResolver : ScriptableObject

    Fields

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    materials

    Declaration
    [SerializeField]
    protected List<Material> materials
    Field Value
    Type Description
    System.Collections.Generic.List<UnityEngine.Material>
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    materialsLookup

    Declaration
    protected Dictionary<string, RuntimeMaterialProperties> materialsLookup
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<System.String, RuntimeMaterialProperties>
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    materialsProperties

    Declaration
    [SerializeField]
    protected List<RuntimeMaterialProperties> materialsProperties
    Field Value
    Type Description
    System.Collections.Generic.List<RuntimeMaterialProperties>

    Properties

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    Current

    Gets the current material properties reference resolver.

    Declaration
    public static MaterialPropertiesResolver Current { get; }
    Property Value
    Type Description
    MaterialPropertiesResolver
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    Materials

    Gets the materials.

    Declaration
    public virtual List<Material> Materials { get; }
    Property Value
    Type Description
    System.Collections.Generic.List<UnityEngine.Material>
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    MaterialsLookup

    Declaration
    public virtual Dictionary<string, RuntimeMaterialProperties> MaterialsLookup { get; }
    Property Value
    Type Description
    System.Collections.Generic.Dictionary<System.String, RuntimeMaterialProperties>
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    MaterialsProperties

    Gets the materials properties.

    Declaration
    public virtual List<RuntimeMaterialProperties> MaterialsProperties { get; }
    Property Value
    Type Description
    System.Collections.Generic.List<RuntimeMaterialProperties>

    Methods

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    GetMaterialProperties(Material)

    Gets the material properties.

    Declaration
    public virtual RuntimeMaterialProperties GetMaterialProperties(Material material)
    Parameters
    Type Name Description
    UnityEngine.Material material

    The material

    Returns
    Type Description
    RuntimeMaterialProperties

    The material properties RuntimeMaterialProperties

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    HasNullReferences()

    Checks whether if has any null references or not.

    Declaration
    public virtual bool HasNullReferences()
    Returns
    Type Description
    System.Boolean

    True if has null references otherwise false

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    HasUnusedReferences()

    Checks whether if has any unused references or not.

    Declaration
    public virtual bool HasUnusedReferences()
    Returns
    Type Description
    System.Boolean

    True if has unused references otherwise false

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    RemoveNullReferences()

    Removes the null references.

    Declaration
    public virtual int RemoveNullReferences()
    Returns
    Type Description
    System.Int32

    The count of removed references

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    RemoveUnusedReferences()

    Removes all the unused references.

    Declaration
    public virtual int RemoveUnusedReferences()
    Returns
    Type Description
    System.Int32

    The count of removed references

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    Reset()

    Declaration
    public virtual void Reset()
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    In This Article
    • Fields
      • materials
      • materialsLookup
      • materialsProperties
    • Properties
      • Current
      • Materials
      • MaterialsLookup
      • MaterialsProperties
    • Methods
      • GetMaterialProperties(Material)
      • HasNullReferences()
      • HasUnusedReferences()
      • RemoveNullReferences()
      • RemoveUnusedReferences()
      • Reset()