Class AutoSaveManager
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
AutoSaveManager
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Bayat.SaveSystem
Assembly: Bayat.SaveSystem.Runtime.dll
Syntax
[AddComponentMenu("Bayat/Save System/Auto Save Manager")]
public class AutoSaveManager : MonoBehaviour
Fields
| Improve this Doc View SourceautoSaves
Declaration
[SerializeField]
protected List<AutoSave> autoSaves
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<AutoSave> |
identifier
Declaration
[SerializeField]
protected string identifier
Field Value
Type | Description |
---|---|
System.String |
loadEvent
Declaration
[SerializeField]
protected AutoSaveManager.LoadEvent loadEvent
Field Value
Type | Description |
---|---|
AutoSaveManager.LoadEvent |
saveEvent
Declaration
[SerializeField]
protected AutoSaveManager.SaveEvent saveEvent
Field Value
Type | Description |
---|---|
AutoSaveManager.SaveEvent |
settingsPreset
Declaration
[SerializeField]
protected SaveSystemSettingsPreset settingsPreset
Field Value
Type | Description |
---|---|
SaveSystemSettingsPreset |
Properties
| Improve this Doc View SourceCurrent
Gets the current scene reference resolver.
Declaration
public static AutoSaveManager Current { get; }
Property Value
Type | Description |
---|---|
AutoSaveManager |
Methods
| Improve this Doc View SourceAddAutoSave(AutoSave)
Declaration
public virtual void AddAutoSave(AutoSave autoSave)
Parameters
Type | Name | Description |
---|---|---|
AutoSave | autoSave |
Awake()
Declaration
protected virtual void Awake()
CreateNewInstance()
Creates a new instance of AutoSaveManager in the current scene.
Declaration
public static GameObject CreateNewInstance()
Returns
Type | Description |
---|---|
UnityEngine.GameObject |
FetchAutoSaves()
Declaration
public virtual void FetchAutoSaves()
Load()
Declaration
public virtual async void Load()
OnApplicationPause(Boolean)
Declaration
protected virtual void OnApplicationPause(bool paused)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | paused |
OnApplicationQuit()
Declaration
protected virtual void OnApplicationQuit()
OnDisable()
Declaration
protected virtual void OnDisable()
OnEnable()
Declaration
protected virtual void OnEnable()
OnSceneLoaded(Scene, LoadSceneMode)
Declaration
protected virtual void OnSceneLoaded(Scene scene, LoadSceneMode mode)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.SceneManagement.Scene | scene | |
UnityEngine.SceneManagement.LoadSceneMode | mode |
OnSceneUnloaded(Scene)
Declaration
protected virtual void OnSceneUnloaded(Scene scene)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.SceneManagement.Scene | scene |
RemoveAutoSave(AutoSave)
Declaration
public virtual void RemoveAutoSave(AutoSave autoSave)
Parameters
Type | Name | Description |
---|---|---|
AutoSave | autoSave |
Reset()
Declaration
protected virtual void Reset()
Save()
Declaration
public virtual void Save()
Start()
Declaration
protected virtual void Start()