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    Class UnityComponentConverter

    Inheritance
    System.Object
    JsonConverter
    ObjectJsonConverter
    UnityObjectConverter
    UnityComponentConverter
    ColliderConverter
    RendererConverter
    UnityBehaviourConverter
    Inherited Members
    UnityObjectConverter.GetObjectProperties()
    UnityObjectConverter.GetSerializedProperties()
    UnityObjectConverter.WriteProperties(JsonObjectContract, JsonWriter, Object, Type, JsonSerializerWriter)
    ObjectJsonConverter.Create(JsonReader, JsonSerializerReader, JsonObjectContract, String, String, Type, Boolean)
    ObjectJsonConverter.WriteJson(JsonWriter, Object, JsonSerializerWriter)
    ObjectJsonConverter.ReadJson(JsonReader, Type, Object, JsonSerializerReader)
    ObjectJsonConverter.Populate(JsonContract, JsonReader, Type, Object, JsonSerializerReader)
    ObjectJsonConverter.GetProperties(JsonReader, JsonSerializerReader)
    ObjectJsonConverter.PopulateMember(String, JsonContract, JsonReader, Type, Object, JsonSerializerReader)
    JsonConverter.CanRead
    JsonConverter.CanWrite
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Bayat.Json.Converters
    Assembly: Bayat.Json.Runtime.dll
    Syntax
    public abstract class UnityComponentConverter : UnityObjectConverter

    Properties

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    IsGenericConverter

    Declaration
    public override bool IsGenericConverter { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    UnityObjectConverter.IsGenericConverter

    Methods

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    CanConvert(Type)

    Declaration
    public override bool CanConvert(Type objectType)
    Parameters
    Type Name Description
    System.Type objectType
    Returns
    Type Description
    System.Boolean
    Overrides
    UnityObjectConverter.CanConvert(Type)
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