Google Play Games - Saved Game
This storage implementation uses Google Play Games Saved Game feature.
- Download Google Play Games Integration
- Google Play Games Integration Page
- Google Play Games plugin for Unity
- Google Play Games Services
If you use Manual Conflict Resolution, then you would have to subscribe to the ManualConflict
event of the GooglePlaySavedGameStorage
to resolve conflicts manually, check the example below:
Syntax
googleplaygames://<Parameter Name>=<Parameter Value>; ...
Or
google-play-games://<Parameter Name>=<Parameter Value>; ...
Parameters
Name | Type | Description | Aliases |
---|---|---|---|
encoding | string | The text encoding | text-encoding, encoding-name |
usebase64 | bool | Whether to use base64 encoding for strings or not | use-base64 |
writeuititle | string | Specifies the UI title for the ShowSelectSavedGameUI during the write operation | write-ui-title |
readuititle | string | Specifies the UI title for the ShowSelectSavedGameUI during the read operation | read-ui-title |
deleteuititle | string | Specifies the UI title for the ShowSelectSavedGameUI during the delete operation | delete-ui-title |
openmode | int | Specifies mode for opening the Saved Games, 0 = Automatic Conflict Resolution, 1 = Show Selection UI, 2 = Manual Conflict Resolution | open-mode |
datasource | int | Specifies the data source for Saved Games, 0 = ReadCacheOrNetwork, 1 = ReadNetworkOnly | data-source |
conflictresolutionstrategy | int | Specifies the conflict resolution strategy to be used with Automatic conflict resolution open mode, 0 = UseLongestPlaytime, 1 = UseOriginal, 2 = UseUnmerged, 3 = UseManual, 4 = UseLastKnownGood, 5 = UseMostRecentlySaved | conflict-resolution-strategy |
showcreatesaveui | bool | Whether to show the create save UI in saved game selection UI | show-create-save-ui |
showdeletesaveui | bool | Whether to show the delete save UI in saved game selection UI | show-delete-save-ui |
prefetchdataonconflict | bool | Whether to prefetch data on conflict (used for Manual Conflict Resolution) | prefetch-data-on-conflict, prefetch |
maxdisplayedsavedgames | int | The maximum amount of displayed saved games on selection UI | max-displayed-saved-games, max-displayed |
Examples
Manual Conflict Resolution
private void Start () {
var settings = SaveSystemSettings.DefaultSettings;
var savedGameStorage = (GooglePlaySavedGameStorage)settings.Storage;
savedGameStorage.ManualConflict += OnConflict;
}
private void OnConflict(IConflictResolver resolver, ISavedGameMetadata original, byte[] originalData, ISavedGameMetadata unmerged, byte[] unmergedData) {
// Then use the conflict resolver to choose a saved game
resolver.ChooseMetadata(original);
}