• Manual
  • API Documentation
  • FAQ

    Show / Hide Table of Contents
    • Introduction
    • Installation
    • Getting Started
    • Demos
    • The Save System API
    • Auto Save
    • Platforms
    • Security
    • Serialization
    • Supported Data Types
    • Migration
    • FAQ
    • Changelog
    • Extend
      • Overview
      • Converter
      • Encryption
      • Storage
    • Guides
      • Overview
      • Configuring Settings
      • Using Auto Save
      • Basic Saving and Loading
      • Saving and Loading Raw Data
      • Deleting the Data
      • Saving and Loading Images
      • Saving and Loading Scene Objects
      • Saving and Loading Assets
      • Saving and Loading Readonly Properties
    • Integrations
      • Overview
      • Google Play Games
      • Xbox Live
      • Bolt
      • Firebase
      • PlayFab
      • PlayMaker
      • Steam Auto-Cloud
      • Steamworks .NET
      • Facepunch Steamworks
      • Text Mesh Pro
    • Storage
      • Overview
      • Backup
      • Catalog
      • Meta Data
      • Built-in Storages
        • File
        • PlayerPrefs
        • Memory
      • Third-party Storages
        • Firebase
          • Realtime Database
          • Cloud Storage
          • Firestore
        • PlayFab
          • Entity Objects
          • Entity Files
          • User Data
        • Steam
          • Steamworks .NET
          • Facepunch Steamworks
        • Google Play
          • Saved Game
        • Xbox Live
          • Connected Storage

    Frequently Asked Questions

    What is the relation between Save System and Save Game Pro?

    These are totally 2 different products and there is no relation between them and the data saved with Save Game Pro won't be loaded with the new system and vice versa, also there is an upgrade available from Save Game Pro to the new system that allows existing users to switch to the new system comfortably for their new projects.

    Can I load the data saved with Save Game Pro using the new system?

    Yes, but not directly, you first need to migrate your data to the new system, check out Migration guide for more information.

    What happens to Save Game Pro now? Will it get deprecated?

    No, Save Game Pro will be in maintenance mode which means it will only receive bug fixes and patches, no new features or breaking stuff, it will remain stable as is, but we recommend you to use the new system for your new projects instead of Save Game Pro.

    Which versions of Unity does Save System support?

    Since the release of 1.12.27 version, the Save System supports Unity 2018.4 and newer.

    Save System's minimum version requirement is Unity 2018.1, and has currently been tested until 2019.3.

    We try to support new versions of Unity as soon as possible, but using Save System with Alpha and Beta versions of Unity is not guaranteed to be compatible.

    Why the Asset Reference Resolver loses its data after reloading the project?

    This issue has been fixed in 1.12.27 of the Save System, it was caused by Unity's serialization that only serializes objects which are marked as dirty, so modifying ScriptableObjects programatically doesn't cause them to be dirty, so they are just modified on the go inside the RAM without being serialized and persisted into the disk, but we've fixed the issue by including EditorUtility.SetDirty into the API methods of Asset Reference Resolver and Scene Reference Resolver.

    Where are the Demos?

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    In This Article
    • What is the relation between Save System and Save Game Pro?
    • Can I load the data saved with Save Game Pro using the new system?
    • What happens to Save Game Pro now? Will it get deprecated?
    • Which versions of Unity does Save System support?
    • Why the Asset Reference Resolver loses its data after reloading the project?
    • Where are the Demos?