• Manual
  • API Documentation

    Show / Hide Table of Contents
    • Introduction
    • Installation
    • Getting Started
    • Demos
    • The Save System API
    • Auto Save
    • Platforms
    • Security
    • Serialization
    • Supported Data Types
    • Migration
    • FAQ
    • Changelog
    • Extend
      • Overview
      • Converter
      • Encryption
      • Storage
    • Guides
      • Overview
      • Configuring Settings
      • Using Auto Save
      • Basic Saving and Loading
      • Saving and Loading Raw Data
      • Deleting the Data
      • Saving and Loading Images
      • Saving and Loading Scene Objects
      • Saving and Loading Assets
      • Saving and Loading Readonly Properties
    • Integrations
      • Overview
      • Google Play Games
      • Xbox Live
      • Bolt
      • Firebase
      • PlayFab
      • PlayMaker
      • Steam Auto-Cloud
      • Steamworks .NET
      • Facepunch Steamworks
      • Text Mesh Pro
    • Storage
      • Overview
      • Backup
      • Catalog
      • Meta Data
      • Built-in Storages
        • File
        • PlayerPrefs
        • Memory
      • Third-party Storages
        • Firebase
          • Realtime Database
          • Cloud Storage
          • Firestore
        • PlayFab
          • Entity Objects
          • Entity Files
          • User Data
        • Steam
          • Steamworks .NET
          • Facepunch Steamworks
        • Google Play
          • Saved Game
        • Xbox Live
          • Connected Storage

    PlayMaker Integration

    The PlayMaker integration provides ready-to-use actions for saving, loading and accessing the Save System API.

    • Download PlayMaker Integration
    • Download PlayMaker ArrayMaker Integration

    Actions

    The actions are available under Bayat - Save System category.

    Name Description
    Create Backup Creates a new backup
    Delete Backup Deletes a specific backup
    Restore Latest Backup Restores the latest backup available
    Clear Clears the storage
    Copy Copies a storage item to a new location
    Delete Deletes a storage item
    Exists Checks whether a storage item exists or not
    List Lists storage items at a specific location (like listing files inside a directory in File storage)
    List All Lists all items in the current storage (lists all files and directories inside the base path in File storage)
    Load Loads the value from the storage
    Load Image Loads an image from the storage
    Move Moves a storage item to a new location
    Write All Text Writes all the text content into a storage item directly
    Read All Text Reads all the text content from a storage item directly
    Write All Bytes Writes all the bytes into the storage item directly
    Read All Bytes Reads all the bytes from the storage item directly
    Save Saves the value to the storage
    Save PNG Image Saves a texture as a PNG image to the storage
    Save JPG Image Saves a texture as a JPG image to the storage
    Save EXR Image Saves a texture as an EXR image to the storage
    Save TGA Image Saves a texture as a TGA image to the storage
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